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<title>eXtreme+ Mod Website</title>
<link>http://www.mycallofduty.com</link>
<description>They make it good, but we make it better</description>
<copyright>eXtreme+ Mod Website</copyright>
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<title>eXtreme+ Mod Website</title>
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<dc:date>2010-09-06T22:52:31-05:00</dc:date>

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<sy:updateBase>2010-09-06T22:52:31-05:00</sy:updateBase>

<item>
<title>Bonus points for exploding an helicopter</title>
<link>http://www.mycallofduty.com/modules.php?name=Forums&amp;file=viewtopic&amp;t=5447#35108</link>
<description><![CDATA[any news joker ?<br />
Thanks]]></description>
<guid isPermaLink="false">35108@http://www.mycallofduty.com</guid>
<dc:subject>Bonus points for exploding an helicopter</dc:subject>
<dc:date>2010-09-06T17:20:51-05:00</dc:date>
</item>

<item>
<title>X4 TR 2</title>
<link>http://www.mycallofduty.com/modules.php?name=Forums&amp;file=viewtopic&amp;t=5460#35106</link>
<description><![CDATA[im putting them in usermaps? do i have to put them in the mod folder? cuz i dont have access to the redirect the serv co does it, it also gets stuck on waiting for server to load new map only when players are in it...i dont know why or how but id love to get it fixed]]></description>
<guid isPermaLink="false">35106@http://www.mycallofduty.com</guid>
<dc:subject>X4 TR 2</dc:subject>
<dc:date>2010-09-06T13:47:07-05:00</dc:date>
</item>

<item>
<title>mp44 issue not working for all</title>
<link>http://www.mycallofduty.com/modules.php?name=Forums&amp;file=viewtopic&amp;t=5448#35105</link>
<description><![CDATA[or i will told them <img src="http://www.mycallofduty.com/modules/Forums/images/smiles/icon_smile.gif" alt="Smile" title="Smile" border="0" /><br />
<br />
Thanks]]></description>
<guid isPermaLink="false">35105@http://www.mycallofduty.com</guid>
<dc:subject>mp44 issue not working for all</dc:subject>
<dc:date>2010-09-06T07:22:53-05:00</dc:date>
</item>

<item>
<title>Matchmod / Readyup</title>
<link>http://www.mycallofduty.com/modules.php?name=Forums&amp;file=viewtopic&amp;t=5440#35100</link>
<description><![CDATA[Do bother actually, it is in the mod, just not threaded in the varcache.gsc -- I'll post the changes here in very soon]]></description>
<guid isPermaLink="false">35100@http://www.mycallofduty.com</guid>
<dc:subject>Matchmod / Readyup</dc:subject>
<dc:date>2010-09-05T21:44:13-05:00</dc:date>
</item>

<item>
<title>votemaps .gsc -  gametype lts</title>
<link>http://www.mycallofduty.com/modules.php?name=Forums&amp;file=viewtopic&amp;t=5459#35099</link>
<description><![CDATA[Pat is faster then lightning I sweat LOL Good job Pat]]></description>
<guid isPermaLink="false">35099@http://www.mycallofduty.com</guid>
<dc:subject>votemaps .gsc -  gametype lts</dc:subject>
<dc:date>2010-09-05T21:21:48-05:00</dc:date>
</item>

<item>
<title>Changing the SD targets</title>
<link>http://www.mycallofduty.com/modules.php?name=Forums&amp;file=viewtopic&amp;t=5434#35094</link>
<description><![CDATA[Remove the code in onStartGameType():<br />
<br />
<table width="90%" cellspacing="1" cellpadding="3" border="0" align="center" class="bodyline"><tr><td><span class="genmed"><strong>Code:</strong></span></td></tr><tr><td class="code"><code>	game&#91;&amp;#x22;newtargetmodel&amp;#x22;&#93; = &amp;#x22;vehicle_80s_wagon1_brn_destructible_mp&amp;#x22;;
	precacheModel&#40;game&#91;&amp;#x22;newtargetmodel&amp;#x22;&#93;&#41;;
 	entities = getentarray&#40;&amp;#x22;script_model&amp;#x22;, &amp;#x22;classname&amp;#x22;&#41;;
	for&#40;i = 0; i &amp;#x3C; entities.size; i++&#41;
	&#123;
		entity = entities&#91;i&#93;;
		if&#40;isDefined&#40;entity.model&#41; &amp;#x26;&amp;#x26; entity.model == &amp;#x22;com_bomb_objective&amp;#x22;&#41;
			entity setModel&#40;game&#91;&amp;#x22;newtargetmodel&amp;#x22;&#93;&#41;;
	&#125;</code></td></tr></table><br />
<br />
Replace it with this:<br />
<br />
<table width="90%" cellspacing="1" cellpadding="3" border="0" align="center" class="bodyline"><tr><td><span class="genmed"><strong>Code:</strong></span></td></tr><tr><td class="code"><code>	game&#91;&amp;#x22;newtargetmodel&amp;#x22;&#93; = &amp;#x22;vehicle_80s_wagon1_brn_destructible_mp&amp;#x22;;
	precacheModel&#40;game&#91;&amp;#x22;newtargetmodel&amp;#x22;&#93;&#41;;

	// replace target models
	bombzones = getEntArray&#40; &amp;#x22;bombzone&amp;#x22;, &amp;#x22;targetname&amp;#x22; &#41;;
	for&#40;i = 0; i &amp;#x3C; bombzones.size; i++ &#41;
	&#123;
		visuals = getEntArray&#40; bombzones&#91;i&#93;.target, &amp;#x22;targetname&amp;#x22; &#41;;
		for&#40;j = 0; j &amp;#x3C; visuals.size; j++ &#41;
			if&#40;isDefined&#40;visuals&#91;j&#93;.model&#41;&#41; visuals&#91;j&#93; setModel&#40;game&#91;&amp;#x22;newtargetmodel&amp;#x22;&#93;&#41;;
	&#125;

	// delete brushes
	bombbrushes = getentarray&#40;&amp;#x22;script_brushmodel&amp;#x22;, &amp;#x22;classname&amp;#x22;&#41;;
	for&#40;i = 0; i &amp;#x3C; bombbrushes.size; i++&#41;
		if&#40;isDefined&#40;bombbrushes&#91;i&#93;.script_gameobjectname&#41; &amp;#x26;&amp;#x26; bombbrushes&#91;i&#93;.script_gameobjectname == &amp;#x22;bombzone&amp;#x22;&#41;
			bombbrushes&#91;i&#93; delete&#40;&#41;;</code></td></tr></table>]]></description>
<guid isPermaLink="false">35094@http://www.mycallofduty.com</guid>
<dc:subject>Changing the SD targets</dc:subject>
<dc:date>2010-09-05T14:56:16-05:00</dc:date>
</item>

<item>
<title>X4_3.0 with MW2 weapons XD</title>
<link>http://www.mycallofduty.com/modules.php?name=Forums&amp;file=viewtopic&amp;t=5350#35092</link>
<description><![CDATA[<table width="90%" cellspacing="1" cellpadding="3" border="0" align="center" class="bodyline"><tr>
    <td><span class="genmed"><strong>mtxrooster";p="35084 Wrote:</strong></span></td>
</tr><tr>
    <td class="quote">Okay, still dunno if they are the same or not, or customized for the mw2 mod, but I'm also curious if the old x4v2 mapsize bug is back with the mw2, as citi_badlands crashes it, but it runs perfectly on x4v3.</td></tr></table>
<br />
you will find that xmodel limits are pushed farther using the mw2 weapons version of x4 3.0, so you might find some maps wont work ie broadcast is lost.also some mod maps will be lost as well]]></description>
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<dc:subject>X4_3.0 with MW2 weapons XD</dc:subject>
<dc:date>2010-09-05T10:39:57-05:00</dc:date>
</item>

<item>
<title>CoD2 Extra Points</title>
<link>http://www.mycallofduty.com/modules.php?name=Forums&amp;file=viewtopic&amp;t=5458#35091</link>
<description><![CDATA[Thanks,<br />
Greeting NemesHarcos]]></description>
<guid isPermaLink="false">35091@http://www.mycallofduty.com</guid>
<dc:subject>CoD2 Extra Points</dc:subject>
<dc:date>2010-09-05T06:57:38-05:00</dc:date>
</item>

<item>
<title>Can't create dvar</title>
<link>http://www.mycallofduty.com/modules.php?name=Forums&amp;file=viewtopic&amp;t=5455#35081</link>
<description><![CDATA[<span style="color: yellow"><a href="http://webcache.googleusercontent.com/search?q=cache:srHmvmkRH5EJ:mycallofduty.com/modules.php%3Fname%3DForums%26file%3Dviewtopic%26t%3D147+1280+dvars+already+exists&amp;#x26;cd=1&amp;#x26;hl=nl&amp;#x26;ct=clnk&amp;#x26;gl=nl" target="_blank" title="http://webcache.googleusercontent.com/search?q=cache:srHmvmkRH5EJ:mycallofduty.com/modules.php%3Fname%3DForums%26file%3Dviewtopic%26t%3D147+1280+dvars+already+exists&amp;#x26;cd=1&amp;#x26;hl=nl&amp;#x26;ct=clnk&amp;#x26;gl=nl" class="postlink" rel="nofollow">Click here for same problem on this forum.</a></span><br />
<br />
MissY]]></description>
<guid isPermaLink="false">35081@http://www.mycallofduty.com</guid>
<dc:subject>Can't create dvar</dc:subject>
<dc:date>2010-09-04T15:01:34-05:00</dc:date>
</item>

<item>
<title>High Cpu Usage on my server...</title>
<link>http://www.mycallofduty.com/modules.php?name=Forums&amp;file=viewtopic&amp;t=5404#35080</link>
<description><![CDATA[up please...]]></description>
<guid isPermaLink="false">35080@http://www.mycallofduty.com</guid>
<dc:subject>High Cpu Usage on my server...</dc:subject>
<dc:date>2010-09-04T11:35:44-05:00</dc:date>
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